Similiarity Check : Integrated English Learning through Word Chain Games in the Department Of Tourism Manado State Polytechnic

Lumettu, Augustinus and Pangemanan, Jemmy and Wewengkang, Silvana and Takaendengan, Mita Erdiaty and Koagouw, Harty U.H.L (2022) Similiarity Check : Integrated English Learning through Word Chain Games in the Department Of Tourism Manado State Polytechnic. International Journal Of Arts Humanities And Social Sciences Studies, 7 (12). ISSN 2582-1601

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Abstract

The purpose of this study is to equip students with a balanced mastery of English, not just focused on one particular skill such as: speaking without knowing how to write it properly (writing) and how to know the meaning of the spoken word (listening) and so on. By using the Word Chain Game, students are taught to master english skills and knowledge as a whole and balanced, because from a word they can make a sentence, from a sentence to a paragraph (Writing skills) , and from the word / sentence is formed a dialogue (Speaking skills), then selected from the previous words or sentences dictated to be written (Listening skills) and from paragraphs formed previously selected to be read by students (Reading skills)which include pronunciation (voiced reading and reading comprehension through questions and answers in group or class discussions. This learning is very much needed today considering that there are many opportunities to study, intern, or work abroad that can actually be followed by students of the Manado State Polytechnic, but are often hindered by English language disabilities. Whereas to be able to take part in various opportunities available abroad, applicants are required to pass English tests such as TOEFL, IELTS, TOEIC, GRE and GMAT which consist of 3 components (Vocabulary, Grammar, Pronunciation) and 4 skills (Listening, Speaking, Reading, Writing). The research method used is a descriptive quality method and the research instruments used are interview guides, systematic observations and documentation as well as test results carried out both orally and in writing. Data collection is carried out purposively. Data analysis using interview techniques,observation and literature studies. The results showed that the Experimental group was more successful than the Control Group. If you calculate the increase achieved by the experimental group which at the beginning only reached 985 points but at the end of the lesson reached 2395 points, so there is a difference in value of 410 points, while the Control group which initially reached 980 points at the end of the lesson only reached 1155 points or an increase of only 175 point from the initial value, this proves that by using the Word Cain Game students are more motivated and more focused in doing assignments and various exams related to the material that has been taught.

Item Type: Article
Subjects: E Hospitality and Tourism > ED Karya Ilmiah
Divisions: Niaga > Jurusan Pariwisata
Depositing User: Mr Raymond Walintukan
Date Deposited: 15 May 2023 09:12
Last Modified: 15 May 2023 09:12
URI: http://repository.polimdo.ac.id/id/eprint/3043

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